Braveheart Game Mitglied werden
Produktbeschreibung. Entwickeln Sie Ihre individuelle Strategie, und gewinnen Sie die Loyalität von William Wallace, Robert The Bruce und Dutzender weiterer. Programm der Highland Games Gratis Eintritt für das ganze Wochenende, Parkplatz, es wird eine Gebühr von Fr pro Auto eingezogen. August. Ich bin durch Sämu zu den Highland Games gekommen, als er im noch ein Clan für das eigene Game in Aarberg suchte. Ich schaute bei einem Training. Braveheart: Alle Neuigkeiten und Rezensionen auf Qwant Games Braveheart is a video game developed by Scottish studio Red Lemon Studios and. Hier findest du alle Infos zum Echtzeit-Strategiespiel Braveheart von Red Lemon Studios für PC: Release, Gameplay und alles, was ihr wissen müsst.

Braveheart Game Video
Medieval 2 total war Braveheart battle of Stirling
It sure does Throw in a host of unimplemented features that are, for some reason, documented in the manual.
Add several bugs and you've got a recipe for frustration. More so because the game seems like it ought to be so good. Braveheart challenges the player to unite the clans of Scotland and carry the war home to the English.
You must master tribal politics and clan warfare. But before you can even begin to get familiar with the intricacies of 13th century kingdom management, you'll have to battle your way through an unreliable interface that seems like it should work but just doesn't.
There's no doubt that the flavor of the game is perfect. The developers, Red Lemon, are from Scotland and the game is "officially" sanctioned by the Clan Association of Scotland.
You can run into Wallace, Bruce, King Edward and other characters from the story. The realism is there, but the gameplay isn't.
The sixteen clans in the game are each unique and modeled with an eye to historical accuracy. Over time, you'll begin to know the weakness and strengths of each of your opponents and allies.
Clan Cameron for instance is great on the battlefield but are totally inefficient in times of peace. Campbell, on the other hand, prefers to rely on intrigue and their close ties with the English to rise to power.
The clan you pick makes a huge difference in terms of starting location too. Once you've made your decision, you're dropped into a tiny Scottish settlement circa For those of you who prefer to get things moving a little quicker, there are a few accelerated start options to help you get the jump on the competition.
The 3D tactical portion of the game is a whole lot more fun than the strategic town management portion. And the best part of the combat side of the game is the variety of camera angles.
Although they're a little limiting at first, once you get to know how to use them, you'll be able to zip around the battle with relative ease.
There's a soldier's view cam that allows you to look through the eyes of any of your troops. This is great for increasing involvement in the game but does very little to help you tactically.
Worst of all, you can't actually take control of the soldier directly. In all the pre-release info of the game I kept thinking how cool it would be to actually be one of those soldiers and start busting heads personally.
The other camera views are chase type modes that put you directly behind the soldier selected. Last of all is a free floating camera. Sadly, it's tied to the elevation of the last soldier camera and there are no separate controls for height.
Otherwise camera control is pretty straightforward and surprisingly versatile. In terms of appearance, the graphics are pretty good.
That is, if you play the game only a few times. I can accept that all the soldiers in an individual unit look the same.
It helps to differentiate them from other units. But none of the cool armors that you spent all that time building and distributing are even apparent on the battlefield.
That's less important for your own troops but it really matters whether the enemy cavalry are dressed in padded tunics or chainmail.
And there's no way to tell. There's also an upper limit of soldiers on the battlefield at once, so one soldier in the 3D display may represent 3 or 4 actual soldiers.
I really wanted to see those big battles, but the game even jerks a little in the mid-sized battles. Things aren't much better when it comes to terrain.
The pre-release hype mentioned that every mile of Scotland and northern England had been accurately mapped out when in fact, it's very hard to tell one clan territory from another from the 3D view.
As a result, there are very few chances to use terrain to your advantage. Most of the fights take place out in a wide-open space--even when you're sacking a town.
There are some stunning variations when it comes to weather and time of day. The snow and storm textures in particular are amazing.
But the fights themselves are very shallow. Despite the inclusion of controls for formation, most combats degenerate into one massive clump of friendly and enemy units killing each other.
There's no finesse here and even if you try some sophisticated maneuvering, the computer player will invariably mush all his troops together and come at you.
While this may be historically accurate, it's boring as hell after your first dozen battles. I feel that the combat system has so much potential but it's impossible to actually try anything fancy here.
There are so many genuinely impressive options for controlling your army but in the end, formation and tactics are just incidental to the outcome of the fight.
Equally bad is the fact that you can't set the opening formation for your troops. The computer just plunks them down in lines.
Why the hell are my longspear carriers in the back! What's the point? There are a lot of troops in the game and that's where your decisions really pay off.
Knowing which weapons work best against other weapons is the key to winning battles. Keep in mind though that you'll be facing two opponents--Scots and English.
Each group has unique weapons. Scots have exclusive use of the claymore, long spear good against cavalry , broad axes, short bows and clubs.
They're not so much about using the cavalry themselves. Most Scottish horses eventually wind up on the dinner table. The English have the big advantage here.
They also get great swords, pikes, longbows and crossbows. While there's a lot of variety to the menu, it takes forever for your armorers to "discover" new weapon types.
You'll be clubbing it up for a while, my friend. Soldiers aren't the only guys you can move around the map though.
Your Leaders are very important. Without a leader, an army can only do three things--move, garrison and guard. To initiate attacks, raids or ambushes you'll need to assign a leader to your forces.
As an added bonus, most leaders are real head bashers and can take on their share of enemy forces. Leaders are also responsible for training your troops.
Gotta show them villagers how to swing a club, you know. The training of your armies is not handled very well.
You recruit green troops from your surplus population. As they practice, they get better. But if you change their weapons or reassign them, they lose all experience Or even worse, you accidentally disband the whole freakin' unit.
I was begging for one of those annoying "Are you sure? Leaders are also responsible for your diplomatic relations with other clans.
Can you overcome all obstacles, conquer the dark forces and claim the King's prize in the end? This content requires the Flash Player plugin to work.
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Ganz richtig! Ich denke, dass es die gute Idee ist.
Wacker, die glänzende Idee und ist termingemäß
entschuldigen Sie, die Mitteilung ist gelГ¶scht
wie man in diesem Fall handeln muss?